Passing Sounds

Ambisonic – recording and mixing.

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https://developer.oculus.com/resources/audio-intro-sounddesign/?locale=en_GB – what to think of, when designing sound for VR.

I think that the technique of recording is crucial in creating sound for VR. Sound is very powerful and can completely change the experience – from taking away the “reality” of an event to making it fully, or almost fully, immersive. Although there are plugins (like Ambihead or others available in FMod or Unity) that can create the impression of real-life ambisonic experience, the process of recording is crucial as it adds up to the quality of audio and minimises the post-production time.

Author: Alicja Barczuk

Sound art student

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